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Production

The second phase in animation filmmaking process is production. After completing pre-production, a producer has to execute actual production of an animation film. The production phase includes:

Texturing & Lighting

To give a realistic look to an animation scene, a director has to use 3D software. A Material Editor creates 3D wire frame more realistic with the application of texture. Bump mapping, UVW maps and pelt mapping are used to get the texturing done. With the help of texturing, it is possible to produce and exhibit textures including:

  • Plastic
  • Metal
  • Fabric
  • Glass
  • Water
  • Concrete

With the help of lighting, a producer can give profundity to an object. Lighting gives a realistic 3D look. The use of lighting can control and manage shadows, visual effects in order to create a realistic view.

Modelling

To create 3D wire frame of environments and characters in both Maya & 3D Max, one has to employ Modeling. Modeling can be done through NURBS, Polygonal modeling, Primitive modeling or Patches & Splines.

Rigging

Rigging is one kind of process in animation where different parts are connected together to create a complete body of an animation film. Rigging is used to create a hierarchy, which helps an animator to produce movements onto the object.

Animation

It is the most important stage in animation filmmaking. An animator has to execute factors like expressions and movements of characters. It is a challenging job for an animator to make a character behave as per the requirements of a story. Animators should be good at treating characters as per the scene requirements. While shaping each character, a good animator gives justice to their behaviour.

Rendering

Rendering is used to compute the pixels needed for each frame founded on the individual 3D models of material, lighting, environment and effect. Rendering is a process that takes much time to render. Sometimes, it takes days to render.

Dynamics

In Dynamics, there are various elements including:

  • Rigid body
  • Particle Simulation
  • Hair and Fur Simulation
  • Simulation Solver
  • Cloth simulation
  • Explosion effect
  • Fire effects
  • Object Surface Recognizing
  • Water Simulation

POST-PRODUCTION:

Editing and Compositing

Editing needs good flow of scenes with the voiceover. Editing is done with the purpose of finalizing expressions, animation, sequence, voiceover, etc. Compositing is a process where a number of scenes and videos are put together form a complete scene. Here, a producer has to keep in mind, which part should appear first, and which part to be displayed later. This can be done with the help of compositing software consisting Combustion and After Effects. It includes blur effects for depth and motion of field. Once compositing is done, the work needs preparing the reel and colour correction for different layouts.

Sound

Sound is the final step in animation filmmaking process. The animated reel is given to the sound department where a sound engineer regulates voice over and sound tracks as per scene requirements.

Digital Academy-The Film School offers a good course in animation. There are three mainstream courses too in animation. These courses cover all the stages as mentioned above. The animation course includes following three mainstream courses.

  • Special Effects Orientation- SFX1
  • Visual Special Effects - SFX2
  • Advanced Creative Animation- SFX3


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